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"Teaching the Rudiments of the Game, and Giving an Analysis of All the Recognized Openings"


7. K. to K's 6th.
And then advances Pawn, winning.
Next, suppose Black has the move, and he will draw:--
WHITE. BLACK.
1. K. to K's 2d.
2. K. to Q's 2d. 2. K. to his 3d.
3. K. to his 3d. 3. K. to his 4th.
4. K. to Q's 3d. 4. K. to Q's 4th.
5. P. to K's 3d, or 5. K. to K's 4th.
to K's 4th. (ch.)
And it is clear that, play as you may, you can only draw the game.
The only exception in all the foregoing cases is to be found, as has
already been remarked, when the Pawn is upon either of the Rooks' files.
In these instances, Black will invariably draw the game when his King
can be placed on any part of the file in front of the Pawn, it being
quite immaterial at what distance the adverse King and Pawn may be.
Even, as in the next example, the player of the single King will draw
the game, if he have not the move, against two Pawns in a somewhat
similar position. For White being to move, he can only play
K. to R's 8th, to which Black must reply by K. to B's sq.; and if White
then advance B's Pawn, it will be taken: or if he play R's Pawn, Black
returns K.


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