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"Teaching the Rudiments of the Game, and Giving an Analysis of All the Recognized Openings"

P. takes P.
3. K. Kt. to B's 3d. 3. K. B. to K's 2d.
Black's 3d move commences the variation known as the
"Cunningham Gambit."
4. K. B. to Q. B's 4th. 4. B. to R's 5th. (ch.)
5. K. to B's sq. 5. K. B. to his 3d.
6. P. to K's 5th. 6. B. to K's 2d.
7. P. to Q's 4th. 7. P. to Q's 4th.
8. K. B. to K's 2d. 8. P. to K. Kt's 4th.
9. P. to K. R's 4th. 9. P. to K. Kt's 5th.
10. K. Kt to K. R's 2d. 10. P. to K. R's 4th.
11. Q. B. takes P. 11. K. B. takes K. R. P.
12. P. to K. Kt's 3d. 12. B. to K. Kt's 4th.
13. Kt. takes K. Kt. P.
You must win.

GAME THE SECOND.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3d. 3. B. to K's 2d.
4. K. B. to Q. B's 4th. 4. B. to K. R's 5th. (ch.)
5. P. to K. Kt's 3d. 5. P. takes P.
6. Castles. 6. P. takes P.


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