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"Teaching the Rudiments of the Game, and Giving an Analysis of All the Recognized Openings"

Q. to K. B's 3d.
6. Q. B. to K. Kt's 5th. 6. Q. to K. Kt's 3d.
7. Castles. 7. Q. B. to K. Kt's 5th.
8. Q. Kt. to Q's 2d. 8. K. Kt. to K. R's 3d.
9. P. to Q. Kt's 4th. 9. K. B. to Q. Kt's 3d.
10. P. to Q. R's 4th. 10. P. to Q. R's 4th. (best)
11. P. to Q. Kt's 5th. 11. Kt. to Q's sq.
12. K. B. to Q's 5th.
The game is in your favor.

GAMES
ILLUSTRATIVE OF THE GIUOCO PIANO.
GAME I.--Between Mr. D. Harrwitz of Paris and Mr. Capdebo,
a strong Hungarian player.
{PGN 11}
WHITE. (Mr. C.) BLACK. (Mr. H.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. B's 3d. 4. K. Kt. to Q. B's 3d.
5. P. to Q's 4th. 5. P. takes P.
6. P. takes P. 6. K. B. to Q. Kt's 5th. (ch.)
7. Q. B. to Q's 2d. 7. K. B. takes Q. B. (ch.)
8. Q. Kt. takes B.


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