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"Teaching the Rudiments of the Game, and Giving an Analysis of All the Recognized Openings"

Not being
at the moment in check, however, and having moved neither King nor Rook,
and there being no _intervening_ Piece between the King and his own
Rook, White is enabled to castle, giving check to the adverse King at
the same time, and win the game easily, for Black has no square to which
he can move his King without going into check, and is consequently
obliged to interpose his Q. at K. B's second, or K. B's third square, in
either case being checkmated in two more moves, as you will soon be able
to see.
_Checkmate._
No. 9.
BLACK.
+---+---+---+---+---+---+---+---+
| | | | R*| K*| B*| | |
+---+---+---+---+---+---+---+---+
| P*| | Q*| N*| | P*| | |
+---+---+---+---+---+---+---+---+
| | | | | P*| | | |
+---+---+---+---+---+---+---+---+
| | | | | | | | |
+---+---+---+---+---+---+---+---+
| | B | | | Q | | | |
+---+---+---+---+---+---+---+---+
| P*| | | | | | | |
+---+---+---+---+---+---+---+---+
| | | B | | | | P | |
+---+---+---+---+---+---+---+---+
| | | | | | | K | |
+---+---+---+---+---+---+---+---+
WHITE.


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