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"Teaching the Rudiments of the Game, and Giving an Analysis of All the Recognized Openings"

Q. P. to Q's 4th.
2. Q. B. P. to B's 4th. 2. P. takes P.
The gambits are the most brilliant and animated of all the openings,
full of hair-breadth 'scapes and perilous vicissitudes, but affording an
infinitude of beautiful and daring combinations.
"_Giuoco Piano_," a solid and instructive modification of the King's
Knight's game, is safe and for drawing games generally practised by the
leading players. The opening moves are:
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
_To Interpose._--When the King is checked, or any valuable Piece in
danger from the attack of an enemy, you are said to _interpose_ a man
when you play it between the attacked and attacking Piece.
_Isolated Pawn._--A Pawn which stands alone, without the support and
protection of other Pawns, is termed an _isolated_ Pawn.
_J'adoube._--A French expression, signifying "I arrange," or "I
replace," which is used by a player when he touches a man merely to
adjust its position on the board, without intending to play it. (See the
7th law.)
_Minor Pieces._--The Bishop and Knight, in contradistinction to the
Queen and Rook, are called _Minor Pieces_.


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