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"Teaching the Rudiments of the Game, and Giving an Analysis of All the Recognized Openings"

He can take
any one of the adversary's men which stands on an adjoining square to
that he occupies, provided such man is left unprotected, and he has the
peculiar privilege of being himself exempt from capture. He is not
permitted, however, to move into check, that is, on to any square which
is guarded by a Piece or Pawn of the enemy, nor can he, under any
circumstance, be played to an adjacent square to that on which the rival
King is stationed. Like most of the other Pieces, his power is greatest
in the middle of the board, where, without obstruction, he has the
choice of eight different squares. At the sides, he may play to any one
of five, but when in the angles of the board, three squares only are at
his command.
No. 2.
BLACK.
+---+---+---+---+---+---+---+---+
| | | | | | | | |
+---+---+---+---+---+---+---+---+
| | | | | | | | |
+---+---+---+---+---+---+---+---+
| | | K*| | | | | |
+---+---+---+---+---+---+---+---+
| | | P | | | | | |
+---+---+---+---+---+---+---+---+
| | | | | | P*| | |
+---+---+---+---+---+---+---+---+
| | | | | | K | | |
+---+---+---+---+---+---+---+---+
| | | | | | | | |
+---+---+---+---+---+---+---+---+
| | | | | | | | |
+---+---+---+---+---+---+---+---+
WHITE.


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